Level | 1st Level | Casting Time | 1 action | Range | 10m |
---|---|---|---|---|---|
AoE | Multi (3×) | Duration | Concentration, up to 1 minute | ||
School | Synergy | Components | V, S | ||
Classes | Geomancer, Paladin, Red Mage, White Mage |
You augment the magickal attacks and mental resilience of a creature.
Target up to three willing creatures of your choice within range. Whenever they roll for the damage/healing for any spell (including cantrips) or any magickal ability, they may roll an additional damage/healing dice. Furthermore, whenever they make an Intelligence, Wisdom, or Charsima saving throw before the spell ends, they can roll a d4 and add the number rolled to the saving throw.
At Higher Levels: Target an additional creature for each spell level increase.
Name and claim improved spell power now!